Haunt Siphon

Iron and glass vial containing tiny, churning clouds of white vapor


Aura faint necromancy; CL 3rd
Slot none; Price 400gp; Weight 1 lb.


Haunt siphon

These glass vials are held within stylized cold-iron casings etched with strange runes, necromantic designs, or other eldritch markings. Within the vial roils a small wisp of white vapor, churning as if caught in a miniature vortex of air.

To capture a haunt’s energies, within a haunt siphon, you need only twist the metal casing to open the vial in the same round that the haunt manifests (a standard action) - this can be before or after the haunt has acted. You must be within the haunt’s area of influence to use a haunt siphon. When you activate a haunt siphon, it deals 3d6 points of positive energy damage to a single haunt. If it deals enough damage to the haunt to reduce the haunt’s hit points to 0, the mist inside teh haunt siphon glows green — if it does not reduce the haunt to 0 hit points, the haunt siphon is still expended and becomes nonmagical. it may take multiple haunt siphons to destroy powerful haunts. A haunt that is neutralized by a haunt siphon takes a -5 penalthy on its caster level check to manifest again after its reset time passes.

A haunt siphon that neutralizes a haunt can no longer be used to harm haunts, but it can be used as a grenade like splash weapon that deals 1d6 points of negative energy damage with a direct hit. Every creature within 5 ft of the point where the haunt siphon hits takes 1 point of negative energy damage from the splash.

Requirements Craft Wondrous Item, cure moderate wounds, gentle repose; Cost 200gp


Haunt Siphon

Virtual Pathfinder Paladyn360